Review: Shadow of The Colossus (PS4)
Review: Shadow of The Colossus
Shadow of The Colossus a name of the game I came up with while reading an online article a few days ago. As it was sounding way too interesting and thrilling, I decided to give it a try on my PS4. On an honest note, what all I can say is that I’m not even regretting the time I’ve to spend on playing that game. Presenting a full review of the game: Shadow of the Colossus.
Shadow of the Colossus is a PlayStation 4 remake. The concept of the game is flawless despite its greater emphasis is accessibility with a dozen of different gameplay systems to be a master, and enough customization as well as weapon options to keep yourself busy for many hours.
Before getting into the gameplay review, I would like to clear a doubt that the game basically isn’t a remake. Contrary to what your local Game Store employee may have told you, but the game is a full-blown remake. It is developed by Bluepoint Games who is a well-known developer team for their previous success of ICO and Shadow Of The Colossus Collection on the PlayStation 3. Unlike the earlier release, this is complete, remake from the scratch, with ultra-high definition assets to boot.
The earlier version of this game i.e. PlayStation 2 was apparently taxing on the console’s hardware, and due to that, many shortcuts, as well as tricks, had to be implemented to run the game in the first place. For instance, the game was originally featured a very contrary LOD system, which was able to render far off structures in incredibly low detail, even in simple 2D images. While on PlayStation 4, there is a more powerful hardware which can basically draw the graphics in much greater detail, even while viewing objects across the map.
In order to improve the efficiency of the game, the game’s assets and apparently the artwork have been redrawn in high-definition. All that I can say is that this remake looks fairly different but the artwork itself falls in-line very much and appropriately with the game’s original vision that is what makes it more special. Along with that, a volumetric lighting system has also been implemented with modern rendering techniques. Some of the rendering algorithms used in the game to improve visuals on the system includes light shafts, dynamic depth of field and volumetric fog.
The changes in the newly made build of this game are quite dynamic. It doesn’t matter whether you’re using newly released hardware or the mid-gen PS4, the incredulity of this game won’t disappoint you at all. Talking about the PlayStation 4, the game’s default environment is native 1080p, which is locked to a solid 30 fps. Users with a PS4 pro can also play it at quite higher resolution i.e. 1440p which will also be locked to 30 fps. Pro users can also play the game at 60 fps but for that, they must set the resolution to 1080p in the game options. Nevertheless, I normally enjoy rendering resolution bumping, hence the jump to 60 fps was hard to pass up. But If you’re having a supportive display, don’t forget to turn on HDR in settings as it allows the new artwork of the game to shine a bit.
This remake also includes some other numerous improvements as compared to the older releases. For an instance, colossus fur and object motion blur add quality details to the objects used in the game but I would like to save time by saying a simple statement that new version of Shadow of the Colossus game is one of the finest remakes I’ve ever seen. Some of the other appraisable qualities of this build include immersive gameplay, well-crafted environments, and story play which is quantified to emotionality.
Moving on to the gameplay on my ps4, I’d like to emphasize on its minimalism. The game actually consists of more and more graced virtual worlds including glittered towers to climb, maps to expand, and side by side quests to play around. These open worlds environment in the game offers stunningly recreated real-world locations and even the dozens of playtime hours. All that I love in the entire gameplay was cruising Los Santos and Ancient Egypt virtual world. The game itself excels through its tightly focused direction which keeps the players engaged as they were chasing down Colossus.
The game is built up with some of the best and cutting-edge algorithms which the industry is willing to offer, but the designer’s preference was adherence to minimalist design, because of that Shadow of the Colossus is elevated to a whole new level. In many of the ways, the game is very upfront in its mechanism viz. there are no low-tier enemies to take care of or side-quests to complete, and all of the player’s abilities are available only from the onset. But when the opening cutscene exits, the player later on able to know exactly what is needed to be done, and what’s the matter of actually doing it.
Due to any reason if you’ve missed out Shadow of the Colossus either for the first or second time on ps2 and ps3 respectively I would love to recommend you all to just give it a try even for a once.
All thanks to Bluepoint Games who has ensured that an entire generation of gamers will be able to experience a game in all the best possible ways by putting a lot of efforts in making such a realistic and robust game ever.
+High Definition well crafted environments
+Dynamic assets and artworks
+Decent minimalistic story
-No replay value (each fight is always done the same way)