Review : DANDRA
There might be a huge amount of non-mainstream 2D activity recreations however they continue figuring out how to advance on set up gameplay recipes. Dandara is a blend of Gravity Rush and Metroidvania yet is that mix excessively salty?
While you advance through Dandara’s voyage, you’ll unlock extra weapons, abilities, and upgrades. The weapons are the coolest thing to explore different avenues regarding. Essentially, you can swap between them on the fly and utilize some portion of your energy gauge to release intense rockets, wads of energy, laser turrets, and the sky is the limit from there. I wish the abilities were as energizing yet shockingly, they for the most part simply push you along your mission. For instance, having the ability to jump a long way from specific points or activate skulls feels more like you’re utilizing a key than playing out a clever new task. At last, the upgrades are exceptionally fulfilling to reveal. You’ll unlock health power-ups which are very similar to Dark Souls’ Estus Flasks and purchase life meter expansions and such with earned salt which is, once more, a considerable measure like Dark Souls.
My whole playthrough of Dandara took 5 hours which is quite short for such an ambitious Metroidvania game. By the time it was over and I watched the ending, I was truly baffled. Not to give anything ceaselessly, but rather the closure didn’t give an extremely fulfilling conclusion. I was likewise frustrated by the way that there’s almost no motivation to continue playing after you complete the campaign other than exploring the whole map and discovering the majority of the chests. Remember; it’s a little map so doing that reasonable won’t take long. There are a couple of precarious things to reveal that may breakable walls, however, getting everything still isn’t extremely difficult.
Dandara’s one of a kind gameplay and trippy environment make it a beneficial gravity-opposing Metroidvania yet don’t hope to appreciate it for long on the grounds that it’ll be over much sooner than you’d hope.
+ Unique gravity-resisting gameplay that is both fulfilling and testing
+ Trippy climate and music
+ Cool overhauls that reward investigation
– Small and unvaried amusement world
– Abilities could have changed it up
– Somewhat short with little replay esteem